- Tachyonic Rendering System – Tachyonic is my photon mapping ray tracer implementation. This is a project that I have been working on in my spare time.
- Hardware Acceleration for Interactive Rendering – This is the research work I did on GPU acceleration for interactive rendering. I won first place on the Intel Student Research Contest (2004) for the work. The final paper is published to Graphics Interface 2006. You can find the original ISRC proposal here.